WarPods 1.1.2 Beta Release Notes

Features

  • Pods: The pods now float less awkwardly in space

Changes

  • Daily Rewards: Change to every midnight
  • Settings: Revamped settings menu with power save mode
  • Explosion: Reduced shake for medium sized explosions
  • iOS Haptics: Removed iOS haptics

Fixes

  • Resolution: Removed resolution cap
  • QuickLoot Button: Fixed word spacing
  • QuickLoot Button: Fixed sound when pressed
  • Acid Shot: Fixed jerky spawn animation
  • Loading Bar: Fixed backtracking visual bar
  • Targeting: Fixed accidental fire on resuming from pause
  • Super: Prevent super from activating prematurely, causing turns to skip
  • Event: Now reports the correct level on defeat and revive
  • Analytics: Loot report

Improvements

  • FPS: Framerate now runs at 60fps
  • Included power save mode in settings
  • Defeat Page: Improved flame resolution
  • Spawn Effect: Improved resolution for all enemies

Chapters

  • New Chapter: Retronaut Attack
  • New Enemies: The Retronauts
  • Heroes
  • Loot required to for Hero Rank Ups have been changed.
  • Buddy: All resistances decreased from 4-20 to 3-15.
  • Chloe: Damage decreased from 3-17 to 2-14, Shock Resistance decreased from 3-15 to 2-10.
  • Sparky: HP decreased from 105-514 to 98-480.
  • Scratch: HP increased from 85-561 to 89-587, Damage decreased from 3-26 to 3-23, Acid increased from 0 to 0-3.
  • Lucy: Damage increased from 3-19 to 3-21, Defense increased from 1-6 to 1-8, Acid Resistance increased from 3-20 to 7-50, Decay Resistance increased from 3-20 to 7-50. 
  • Cluck: HP increased from 85-416 to 92-450. Stasis Field value increased from 27-132 to 40-196.
  • Steambot: Damage decreased from 3-18 to 2-15, Burn increased from 0 to 0-3, Stasis Field value increased from 25-165 to 45-297, Acid Resistance increased from 0 to 7-50.
  • Quad: Damage increased from 2-21 to 3-27.
  • VirtuOS: Damage decreased from 3-28 to 3-24.
  • Kurt: High Noon value decreased from 31-300 to 24-225.

Enemies

  • DoomGaze's damage decreased
  • Oculoid's defense increased
  • Evil Satellite does his Super Hack1337 more often with less damage
  • Junk Television, Radio and Microwave have increased HP
  • Junk Phone's damage decreased
  • Nomner Hive does his Super Acid Blast more often with less damage
  • Nomner Driller's defenses increased.
  • Nomner Impaler's HP increased

Episodes

  • Less blocks spawn every turn from Chapter 5 onwards
  • Clunkers of Evil Episode 9: Reduced number of Phones
  • Glazed Braaains Episode 11: Reduced number of Nomnites
  • Glazed Braaains Episode 11: Increased coin rewards to 200
  • Golden Gauntlet Episode 2, 3, and 11: Reduced number of Oculoids
  • Golden Gauntlet Episode 8, 9 and 14: Reduced number of Droids

Missions

  • Some Missions have been removed.
  • Increased Loot, Coin and EXP rewards in most Missions
  • Reduced Duration in most Missions
  • Missions have changed their orders.

Tech

  • Life Tech Power decreased from 60-989 to 60-688.
  • Boom Tech Power decreased from 15-438 to 15-359.
  • Plasma Tech Power decreased from 1-123 to 1-103.
  • All Tech Upgrades cost less Hex Coins, from 20-7250 to 15-6000.

Others

  • It is now slightly easier for players to level up, requiring less EXP to progress early on.
  • yers to level up, requiring less EXP to progress early on.

WarPods 1.1.0 Beta Release Notes

Features

  • Special Event: Added a special event system with story and shop (Activated on April 2nd)
  • Tech Info: Added a Tech Info window that shows global power boosts from maxed techs
  • Level Up Info: Player level bar can now be tapped to show more details about next reward and exp points
  • Targeter: All blocks are now targetable
  • Hack: Hacking an Energy Block will now give all allies supers
  • Hack: Hacking a Life Block will boost healing effect by x1.5
  • Hack: Hacking a Boom Block will boost damage by x1.5
  • Hack: Hack instantly destroys any targeted non-enemy blocks
  • Boss Music: Added updated boss music
  • WarPod: Heroes now gain 1.5 points of energy per damage taken

Changes

  • Credits: Added a new credits section for Beta Testers
  • Oculoid: Added glow animation
  • Stamina: Changed stamina recovery rate to 15 minutes
  • Hero Stat Tabs UX: Inverted on and off displays for Profile and Stats
  • Combat Grid: Shifted grids up higher
  • Nomners: Replaced normal shots with special acid shots
  • Shop: Adjusted coin, crystal and chest values
  • Quickloot: Cooldown only counts down on victory when playing the level.
  • Decay: Increased Decay damage to 20% of current HP
  • Block Explosion: Hostile cascading blocks now deal -30% of max hp damage
  • Prompts: Removed wave effects
  • Resolution: Removed resolution cap

Improvements

  • UI: Optimized all UI page rendering
  • Level Up Page: Improved texture compression
  • Tech Inspector Page: Improved texture compression
  • Defeat Page: Improved texture compression
  • Blocks: Added a warning glow for when they are about to explode
  • Settings: Added app version string at the bottom of the page
  • Event Button: Added error prompt to guide players to update app if required
  • Navigation Bar: Buttons now raise and highlight to indicate the current page the player is on
  • Wave Counter: Added a wave counter in combat
  • Interstitial Message: Integrated menu ID controls. Interstitials can be set to only show on Main Hub.
  • Feedback Mailer: Included device unique identifier for support purposes
  • Mission Notifier: Force mission check OnApplicationFocus
  • Tech: Added equip tech sound effect
  • Hero Card: Added explanation of where to get more cards if trying to unlock
  • Rank Up Button: Increased button flash intensity
  • Victory: Improved resolution
  • Nomner Hive: Increased sprite resolution
  • Quick Loot: Made quicklooting more ergonomic
  • Dialog: Now supports line breaks!

Fixes

  • Chapters: Chapter 10 no longer partially cutoff on the scroller
  • Rank Up: Fixed rank up not checking player's level
  • Rank Up: Fixed rank up now showing proper card requirements
  • Notice Badges: Fixed saving unnecessary data in the background
  • Cloud Data: Fixed issue where local data was not compared to cloud save
  • Starter Pack: No longer remains active after purchase
  • Sound: Prevent music ducking when sound is off
  • Combat Setup UI: Fixed layout on all target aspect ratios
  • Stamina: Leftover time is no longer subtracted if player stamina is already 20 or more
  • Stamina: Added error sfx when prompting no stamina notification
  • Stamina: Added sound effect when recovering stamina with Hex Crystals
  • Mission Notice: Fixed bug whereby mission notice badge did not disappear
  • Oculord: Fixed crash on spawn
  • Oculord: Fixed playing the wrong spawn sound
  • Level Select Header: Fixed offset
  • Chest: Fixed bug whereby purchasing shop chest does not update store cards
  • Missions: Fixed bug whereby entry list does not update when unlocking new missions
  • HeroStats: Fixed burn stat UI sometimes darkening
  • Mission Results: Fixed double spacing on start encounter text
  • Quad: Fixed super stats dipping on level 4

Chapters

  • New Chapter: Terrors Unleashed
  • New Enemies: The Space Heads

Heroes

  • Hurg Defense Increased from 1-2 to 3-7. Big Shot damage increased from 68-449 to 70-462.
  • All Heroes with Resistances have Significantly Increased Resistances
  • Sparky gains Burn Resistance, loses Cryo Resistance
  • Boaris loses Hack Resistance.
  • Bubbles gains Panic Resistance
  • Scratch loses Panic Resistance
  • Scorch loses Shock and Hack Resistances
  • Lucy loses Panic Resistance

Enemies

  • Doomgaze HP Increased by 5. Power increased by 2.
  • Tearmonger Defense decreased by 1.
  • Helichomper's Rocket Swarm damage decreased by 2.
  • Blue Cultist Defense decreased by 1 from level 6 onwards. Power down from 16-34 to 13-34
  • Green Cultist Power decreased from 15-30 to 10-24. Red Cultist Power decreased from 22-48 to 18-48
  • Increased Acid damage. Increased Acid Blast damage. Increased frequency of Decay.
  • Increased Burn and Cryo damage. Increased Blizzard and Firestorm damage. Increased Hack and Stasis damage.

Levels

  • Stunning Sight levels starting blocks amount decreased.
  • More blocks now spawn every turn
  • Tech
  • Elemental, Cyboid, Pixel and Doomsday techs removed. Crystal tech added.
  • Tech Blocks are more likely to spawn
  • Basic Tech no longer requires Metal Stuff
  • Tech Blocks stats decreased

Missions

  • Missions now give different rewards that better reflect progress and theme
  • All Missions have increased durations.
  • All Missions have increased Loot and Coin rewards.
  • Missions give less EXP overall
  • Mission Skill Requirements are more varied.